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About Me

I've been persuing 3D for as long as I remember, always making cartoons and tangable spaces to explore, fascinated with world building and realising an abstract space from movies and cartoons. It was very much a part of my life, and I worked hard to teach myself the keys to my passion, quickly I learnt how to learn the skills I needed to be good at what I enjoy most. This carried over to when I found 3D software packages like Blender, then Maya, then a whole host of professional tools and software for modeling, aranging and bringing to life worlds and characters in 3D. From the age of 14 I decided this was my niche, it was what I wanted to become good at, and everything I've done in education and academia has been in perusing this skill set, this passion I have.

Education

BSc (Hons) Computer Animation and Visual Effects - University of Portsmouth 2017- 2020

Studyed all major disciplines in both CGI and VFX pathways, but focusing on the more practical/creative side of computer modeling and animation. Specializing in specialised animation and scene coordination, environmental design and hard surface modeling.

A-level Photography, Media Studies and Geography - Furze Platt Scissor School Sixth Form 2015-2017

Studied one academic subject, one coursework subject and one mix of both, in order to learn a wide breadth of knowledge. Media Studies allowed me to learn to be critical of the media we consume, Geography taught me to write reports and conduct research, and Photography allowed me to study and experiment with Animation and established artists.

Skills

Capture.JPG

Maya, 3DSmax, Unreal, Zbrush, Houdini, Photoshop, Premiere Pro, Traditional & Digital Drawing.

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